#include "sceneobjectbase.h"


CSceneObjectBase::CSceneObjectBase( CMDXParticleManager *pParticleManager, ESceneObjectType eSceneObjectType, const char* strExtData ):
CMDXObject( pParticleManager, "." ){
    m_eSceneObjectType = eSceneObjectType;
    m_strFileName[0] = 0;
    m_strName[0] = 0;
    m_fInitScale = 1.0f;
    m_fHelperRadius = 100.0f;
    m_nCellType = 0;
    m_nRotationType = 0;
    m_strExtData = strExtData;
}
CSceneObjectBase::~CSceneObjectBase(){

}
bool32 CSceneObjectBase::Init( const char* strFileName, Vector3 pPos, Vector3 pRotaion, Vector3 pScaltion, const char* strTextureDir, const char* strPublicTextureDir,int32 nReplaceColor ){
    //strncpy( m_strFileName, strFileName, 32 );
    return CMDXObject::Init( strFileName, pPos, pRotaion, pScaltion, strTextureDir, strPublicTextureDir, nReplaceColor );
}
